|Friday, November 28th, 2014|
|Wednesday, November 26th, 2014|
|Monday, November 24th, 2014|
|Princess Holy Aura: Teaser Chapter
In response to questions I've gotten on this new contract, I'm posting the (current) first chapter
of The Ethical Magical Girl: Princess Holy Aura!
I should note that while there are certainly funny aspects to the protagonist's situation, and some events that follow from it, this is an overall serious story, not a comedy.
|Saturday, November 22nd, 2014|
|A New and Exciting Contract!
I have just received the contracts for Princess Holy Aura
, the first in what I hope to be a series titled "The Ethical Magical Girl". This series examines what it means to be a mahou shoujo
, or Magical Girl, from a rather different perspective than the usual...
|Friday, November 21st, 2014|
|Wednesday, November 19th, 2014|
|Sunday, November 16th, 2014|
|Brand-new Jason Wood Story...
... titled "Bait and Switch" is now up on Baen's site (www.baen.com)!
This takes place after all events in Paradigms Lost, including the two stories Shadow of Fear and Trial Run, so if you haven't read those you might be a bit at sea, and certainly somewhat spoilered.
|Saturday, November 15th, 2014|
... at the advice of some on my discussion on World of Warcraft, I tried the Star Trek MMO.
Now THAT was much better. Visually I think WoW is a *tiny* bit better in some areas, but the controls, text, and markings were significantly easier to read in Star Trek.
More importantly, the opening story/tutorial was much more interesting, comprehensive, and interesting. I found myself quite enjoying the game, playing for an hour or so until it got me through the first space battle and chase. Dialogue was well done and the slow development of my character's capabilities allowed me to get at least some grasp of what I could do before I really needed to use it.
Is there a pause mode? My main problem with a lot of things, especially in the space battle sequence, is that I want to pause and look around, figure out my controls and my facing so that I can be looking properly in the direction of my target, etc. This is really hard to do in real-time.
Controls remain the real drawback. I never liked keyboard interfaces even in the old days (Atari ST), and while I've played many games with them (Sundog, Dungeon Master, and later the Escape Velocity series), they remain clunky, difficult, and painful to use. Remapping wouldn't help; the problem is keeping hands on a keyboard and just using a few keys rather than typing words; it's unnatural for me.
I don't know if I'll keep playing it; probably for a bit, just to get a feel for the diversity, but unless I end up getting a joystick that I can map stuff to I'll probably stop relatively shortly. Still, Star Trek Online grabbed me much more and gave me considerably more entertainment for the time I spent on it.
|Friday, November 14th, 2014|
|Wednesday, November 12th, 2014|
|World of Warcraft...
... actually downloaded and tried the free version for a bit yesterday. (Well, given how honkin' huge it is, I actually had downloaded it over the prior night).
I doubt I'll be playing it again. It's pretty enough, I guess, and the FMV to start it was impressive, but the controls suck (not surprising, I'm using a keyboard), the tutorial features aren't sufficient, the flexibility in creating a character was minimal, and the icons and text are printed in teeny-tiny print
I can barely read even when holding the computer up near my face.
No character interaction or intro; I get more character in Oblivion. And the controls on the PS3 just are totally lightyears beyond anything on a keyboard. (yeah, I presume there's probably some awesome USB joysticks or something out there, but I don't have one).
But I'll leave it on my HD for a bit; I may change my mind and give it another shot.
|Monday, November 10th, 2014|
|Friday, November 7th, 2014|
|Wednesday, November 5th, 2014|
... Castaway Planet, Chapter 8
; and since there is a Chapter 8 we know that the landing ends up being, technically, a good landing...
|Tuesday, November 4th, 2014|
... this means that I can avoid the "if you didn't vote you can't gripe" argument for another year. Other than that it's meaningless unless a whole lot of other people voted like me, which I'm sure they didn't.
One of the creators of my favorite webcomic Namesake
-- the artist, Isa -- is trying to go full-time. If you haven't checked it out before, go take a look and support them!
|Monday, November 3rd, 2014|